claire luft

I’m Claire Luft, a creative specializing in art direction, graphic design, and illustration. I earned a B.A. in Creative Advertising — Art Direction with minors in Graphic Design and Business (Marketing). With a background in illustration, both cartoon and realism, I often merge the two to create expressive, visually distinct work.

My approach is rooted in strong concepts, thoughtful strategy, and attention to detail. I enjoy building visual identities and design systems that feel clever, playful, and out-of-the-box, while still based on intentional and clear communication.

I’m driven by developing work that pushes creative boundaries, aims for boldness, and avoids the expected. Through vibrant colors, textures, and art/digital-inspired elements, my goal is to create designs that feel lively, and absolutely not boring, because what's the point in creativity if not to be fascinating??



more on me below

I’m Claire Luft, a creative specializing in art direction, graphic design, and illustration. I earned a B.A. in Creative Advertising — Art Direction with minors in Graphic Design and Business (Marketing). With a background in illustration, both cartoon and realism, I often merge the two to create expressive, visually distinct work.

My approach is rooted in strong concepts, thoughtful strategy, and attention to detail. I enjoy building visual identities and design systems that feel clever, playful, and out-of-the-box, while still based on intentional and clear communication.

I’m driven by developing work that pushes creative boundaries, aims for boldness, and avoids the expected. Through vibrant colors, textures, and art/digital-inspired elements, my goal is to create designs that feel lively, and absolutely not boring, because what's the point in creativity if not to be fascinating??



more on me below

>

>

>

>

About Me

Let's get some basics out of the way, shall we? × ×

I was born September 12th, 2003 in Metro Detroit, Michigan where I lived consistently until my attendance at Michigan State University in 2021-2025.

I love art, music, literature, video games, film, musicals, anime, philosophy, history, fashion, nature, exploration, and the ocean. I've always been a curious person.

I've drawn and created my whole life.

I'm quite fond of storytelling through art.

My favorite animal is a fox, but I have an notable partiality to sheep, rabbits, cats, and honeybees, which depictions of can be found commonly throughout my work.

I have OCD. It's always been a pretty big part of my life—not that it's capable of letting me forget. I've tried my best to be an advocate for OCD; in high school, I hosted an awareness-project, orchestrating presentations discussing stigmatized mental disorders. I will continue to do so forever, or until it is no longer necessary.

Let's get some basics out of the way, shall we? × ×

I was born September 12th, 2003 in Metro Detroit, Michigan where I lived consistently until my attendance at Michigan State University in 2021-2025.

I love art, music, literature, video games, film, musicals, anime, philosophy, history, fashion, nature, exploration, and the ocean. I've always been a curious person.

I've drawn and created my whole life.

I'm quite fond of storytelling through art.

My favorite animal is a fox, but I have an notable partiality to sheeps, rabbits, cats, and honeybees, which depictions of can be found commonly throughout my work.

I have OCD. It's always been a pretty big part of my life—not that it's capable of letting me forget. I've tried my best to be an advocate for OCD; in high school, I hosted an awareness-project, orchestrating presentations discussing stigmatized mental disorders. I will continue to do so forever, or until it is no longer necessary.

Let's get some basics out of the way, shall we? × ×

I was born September 12th, 2003 in Metro Detroit, Michigan where I lived consistently until my attendance at Michigan State University in 2021-2025.

I love art, music, literature, video games, film, musicals, anime, philosophy, history, fashion, nature, exploration, and the ocean. I've always been a curious person.

I've drawn and created my whole life.

I'm quite fond of storytelling through art.

My favorite animal is a fox, but I have an notable partiality to sheep, rabbits, cats, and honeybees, which depictions of can be found commonly throughout my work.

I have OCD. It's always been a pretty big part of my life—not that it's capable of letting me forget. I've tried my best to be an advocate for OCD; in high school, I hosted an awareness-project, orchestrating presentations discussing stigmatized mental disorders. I will continue to do so forever, or until it is no longer necessary.

My favorite music × ×

My favorite music × ×

My favorite music × ×

"Seventeen Going Under"

Sam Fender

"Caroline"

Briston Maroney

"Shelter"
Porter Robinson

People Watching (Album)
Sam Fender

How to: Friend, Love, Freefall (Album)
Rainbow Kitten Surprise

"夜に駆ける
(Racing into the Night)"
YOASOBI

"Cleopatra"
The Lumineers

"Vampire Empire"
Big Thief

I am Digital, I am
Divine (Album)
Erin LeCount

"Bruno is Orange"
Hop Along

"Velvet Ring"
Big Thief

Hypersonic Missiles
(Album)
Sam Fender

"Follow my Feet"
The Unlikely Candidates

Mr. Morale & The Big
Steppers (Album)
Kendrick Lamar

"Brazil"
Declan Mckenna

Stick Season (Album)
Noah Kahan

"Twin Size Mattress"
The Front Bottoms

"Viva La Vida"
Coldplay

Zeros (Album)
Declan McKenna

"Soldier, Poet, King"
The Oh Hellos

The Stranger (Album)
Billy Joel

The Secret of Us (Album)
Gracie Abrams

Memories...Do Not Open (Album)
The Chainsmokers

"Bohemian Rhapsody"
Queen

Blonde (Album)
Frank Ocean

"Seventeen Going Under"

Sam Fender

"Caroline"

Briston Maroney

"Shelter"
Porter Robinson

People Watching (Album)
Sam Fender

How to: Friend, Love, Freefall (Album)
Rainbow Kitten Surprise

"夜に駆ける
(Racing into the Night)"
YOASOBI

"Cleopatra"
The Lumineers

"Vampire Empire"
Big Thief

I am Digital, I am Divine
(Album)
Erin LeCount

"Bruno is Orange"
Hop Along

"Velvet Ring"
Big Thief

Hypersonic Missiles (Album)
Sam Fender

"Follow my Feet"
The Unlikely Candidates

Mr. Morale & The Big Steppers (Album)
Kendrick Lamar

"Brazil"
Declan Mckenna

Stick Season (Album)
Noah Kahan

"Twin Size Mattress"
The Front Bottoms

"Viva La Vida"
Coldplay

Zeros (Album)
Declan McKenna

"Soldier, Poet, King"
The Oh Hellos

The Stranger (Album)
Billy Joel

The Secret of Us (Album)
Gracie Abrams

Memories...Do Not Open (Album)
The Chainsmokers

"Bohemian Rhapsody"
Queen

Blonde (Album)
Frank Ocean

> > >

> > >

My relationship with art × ×

I had quite the imagination as a kid. I'd play pretend with whatever I could get my hands on—rocket ships made out of paperclips, intricate drum sets made out of pots and pans from my parents' ransacked kitchen cabinets, fairytale maps made tangible from from my basement layout, uncharted lands for my hero and their steed generated from my stairway bannister; I'd occupy myself for hours, painting worlds and writing paracosm tales of my own design.

I like to think the constant daydreaming was a sort of "overflow of imagination" that I didn't know what to do with yet. At that age, a kid doesn't know much about the world besides the stories they've been told. On that note, a foundational and prevalent story for me was Pokémon. I assume after the extreme disappointment of finding out our cats weren't capable of being a talking Meowth or telekinetic fighter may be what triggered my younger self to wish on stars often asking that Pokémon were real. Unfortunately, my wish was not granted. Due to this, I had to find other ways to bring Pokémon to life. I think one of the best ways I could go about this was by drawing them—quite frequently. It was something tangible, you know? Drawing was creation for me; something I could fully own, hold, and spend time with. I believe this is where art and I first became acquaintances.

Around twelve, I began my reign of financial terror: drawing as a more serious hobby with my packs of Copic markers and colored pencils. I opted into art classes in middle school and high school where I discovered I was quite decent at realism (big upgrade from my previous anime characters and cartoon animals). I began to feel accomplishment with art, and my connection to the world of it grew into something solid; however, it was still much of a hobby instead of a talent I thought about pursuing. This is also when I started an online blog about some hobbies I had at the time, and it was my first confrontation with graphic design. I taught myself how to make enticing visuals, cover photos, and layouts that aimed to grab and hold the attention of my readers. It worked pretty well actually. It was originally just a way to look more professional or mature than I actually was, but the act of making them became a hobby in and of itself.

I had a lot of friends in marketing classes in high school so, unsurprisingly, I followed suit. This was also a field of study I found I had a bit of a knack for. There's a certain logic to marketing that I think my brain can understand better than, say, other subjects. I remember in my senior year having my art class third hour and my school store class fourth—going from my safe space one hour and helping run a functioning store the next; it was a good combo.

Leaving high school and entering college, I had the simple information that I like marketing, I love art, and creating is my kinetic energy. I think somewhere between those blurred lines I found art direction (and graphic design).

College rolled forward as I learned about the in's and out's of the advertising industry, advanced marketing tactics, and my toxic love-hate relationship with Adobe Creative Cloud (and its ten or so split-personalities). I enjoyed the people, the act of developing an advertisement, and the environment; I liked the ability to let the tactical part of my brain roam in order to make campaigns that would resonate with modern society—laughing about dumb ideas with friends and feeling accomplishment with the good ones. Graphic design made me feel like I'm using my art to further develop the world's beauty, and create work that makes people happy.

On the other hand, I did start to feel a bit behind on the development of my art skills. I'd taken a few definitive art classes in the second half of college, and I realized I wasn't making work I was proud of. I simply drew what I set out to draw with the skills I had, but there wasn't much direction to it other than that. I was lacking an art style for sure, but more so, I was lacking in a narrowed-down direction on what the work I put into the world should be like. Right after college, I made an effort to reconnect with my creativity in ways that weren't directly for work projects. I thought heavily about what artistic elements I like best; I tried new techniques, new textures, new color palettes, etc. My art improved, I liked it better, and I felt more confident in my work. These new feelings and ideas also seemed to improve my ability to develop professional work, as well. I'm better able to pinpoint and focus in on what visuals I see fit, then execute them more precisely. I feel better about my work—I think I managed to heal something that was damaged a bit. I have a place in this world of creatives, and I just need to find where and who I fit with.

My relationship with art × ×

I had quite the imagination as a kid. I'd play pretend with whatever I could get my hands on—rocket ships made out of paperclips, intricate drum sets made out of pots and pans from my parents' ransacked kitchen cabinets, fairytale maps made tangible from from my basement layout, uncharted lands for my hero and their steed generated from my stairway bannister; I'd occupy myself for hours, painting worlds and writing paracosm tales of my own design.

I like to think the constant daydreaming was a sort of "overflow of imagination" that I didn't know what to do with yet. At that age, a kid doesn't know much about the world besides the stories they've been told. On that note, a foundational and prevalent story for me was Pokémon. I assume after the extreme disappointment of finding out our cats weren't capable of being a talking Meowth or telekinetic fighter may be what triggered my younger self to wish on stars often asking that Pokémon were real. Unfortunately, my wish was not granted. Due to this, I had to find other ways to bring Pokémon to life. I think one of the best ways I could go about this was by drawing them—quite frequently. It was something tangible, you know? Drawing was creation for me; something I could fully own, hold, and spend time with. I believe this is where art and I first became acquaintances.

Around twelve, I began my reign of financial terror: drawing as a more serious hobby with my packs of Copic markers and colored pencils. I opted into art classes in middle school and high school where I discovered I was quite decent at realism (big upgrade from my previous anime characters and cartoon animals). I began to feel accomplishment with art, and my connection to the world of it grew into something solid; however, it was still much of a hobby instead of a talent I thought about pursuing. This is also when I started an online blog about some hobbies I had at the time, and it was my first confrontation with graphic design. I taught myself how to make enticing visuals, cover photos, and layouts that aimed to grab and hold the attention of my readers. It worked pretty well actually. It was originally just a way to look more professional or mature than I actually was, but the act of making them became a hobby in and of itself.

I had a lot of friends in marketing classes in high school so, unsurprisingly, I followed suit. This was also a field of study I found I had a bit of a knack for. There's a certain logic to marketing that I think my brain can understand better than, say, other subjects. I remember in my senior year having my art class third hour and my school store class fourth—going from my safe space one hour and helping run a functioning store the next; it was a good combo.

Leaving high school and entering college, I had the simple information that I like marketing, I love art, and creating is my kinetic energy. I think somewhere between those blurred lines I found art direction (and graphic design).

College rolled forward as I learned about the in's and out's of the advertising industry, advanced marketing tactics, and my toxic love-hate relationship with Adobe Creative Cloud (and its ten or so split-personalities). I enjoyed the people, the act of developing an advertisement, and the environment; I liked the ability to let the tactical part of my brain roam in order to make campaigns that would resonate with modern society—laughing about dumb ideas with friends and feeling accomplishment with the good ones. Graphic design made me feel like I'm using my art to further develop the world's beauty, and create work that makes people happy.

On the other hand, I did start to feel a bit behind on the development of my art skills. I'd taken a few definitive art classes in the second half of college, and I realized I wasn't making work I was proud of. I simply drew what I set out to draw with the skills I had, but there wasn't much direction to it other than that. I was lacking an art style for sure, but more so, I was lacking in a narrowed-down direction on what the work I put into the world should be like. Right after college, I made an effort to reconnect with my creativity in ways that weren't directly for work projects. I thought heavily about what artistic elements I like best; I tried new techniques, new textures, new color palettes, etc. My art improved, I liked it better, and I felt more confident in my work. These new feelings and ideas seemed to improve my ability to develop my professional work, as well. I'm better able to pinpoint and focus in on what visuals I see fit, then execute them more precisely. I feel better about my work—I think I managed to heal something that was damaged a bit. I have a place in this world of creatives, and I just need to find where and who I fit with.

My relationship with art × ×

I had quite the imagination as a kid. I'd play pretend with whatever I could get my hands on—rocket ships made out of paperclips, intricate drum sets made out of pots and pans from my parents' ransacked kitchen cabinets, fairytale maps made tangible from from my basement layout, uncharted lands for my hero and their steed generated from my stairway bannister; I'd occupy myself for hours, painting worlds and writing paracosm tales of my own design.

I like to think the constant daydreaming was a sort of overflow of imagination that I didn't know what to do with yet. At that age, a kid doesn't know much about the world besides the stories they've been told. On that note, a foundational and prevalent story for me was Pokémon. I assume after the extreme disappointment of finding out our cats weren't capable of being a talking Meowth or telekinetic fighter may be what triggered my younger self to wish on stars often asking that Pokémon were real. Unfortunately, my wish was not granted. Due to this, I had to find other ways to bring Pokémon to life. I think one of the best ways I could go about this was by drawing them—quite frequently. It was something tangible, you know? Drawing was creation for me; something I could fully own, hold, and spend time with. I believe this is where art and I first became acquaintances.

Around twelve, I began my reign of financial terror: drawing as a more serious hobby with my packs of Copic markers and colored pencils. I opted into art classes in middle school and high school where I discovered I was quite decent at realism (big upgrade from my previous anime characters and cartoon animals). I began to feel accomplishment with art, and my connection to the world of it grew into something solid; however, it was still much of a hobby instead of a talent I thought about pursuing. This is also when I started an online blog about some hobbies I had at the time, and it was my first confrontation with graphic design. I taught myself how to make enticing visuals, cover photos, and layouts that aimed to grab and hold the attention of my readers. It worked pretty well actually. It was originally just a way to look more professional or mature than I actually was, but the act of making them became a hobby in and of itself.

I had a lot of friends in marketing classes in high school so, unsurprisingly, I followed suit. This was also a field of study I found I had a bit of a knack for. There's a certain logic to marketing that I think my brain can understand better than, say, other subjects. I remember in my senior year having my art class third hour and my school store class fourth—going from my safe space one hour and helping run a functioning store the next; it was a good combo.

Leaving high school and entering college, I had the simple information that I like marketing, I love art, and creating is my kinetic energy. I think somewhere between those blurred lines I found art direction (and graphic design).

College rolled forward as I learned about the in's and out's of the advertising industry, advanced marketing tactics, and my toxic love-hate relationship with Adobe Creative Cloud (and its ten or so split-personalities). I enjoyed the people, the act of developing an advertisement, and the environment; I liked the ability to let the tactical part of my brain roam in order to make campaigns that would resonate with modern society—laughing about dumb ideas with friends and feeling accomplishment with the good ones. Graphic design made me feel like I'm using my art to further develop the world's beauty, and create work that makes people happy.

On the other hand, I did start to feel a bit behind on the development of my art skills. I'd taken a few definitive art classes in the second half of college, and I realized I wasn't making work I was proud of. I simply drew what I set out to draw with the skills I had, but there wasn't much direction to it other than that. I was lacking an art style for sure, but more so, I was lacking in a narrowed-down direction on what the work I put into the world should be like. Right after college, I made an effort to reconnect with my creativity in ways that weren't directly for work projects. I thought heavily about what artistic elements I like best; I tried new techniques, new textures, new color palettes, etc. My art improved, I liked it better, and I felt more confident in my work. These new feelings and ideas also seemed to improve my ability to develop professional work, as well. I'm better able to pinpoint and focus in on what visuals I see fit, then execute them more precisely. I feel better about my work—I think I managed to heal something that was damaged a bit. I have a place in this world of creatives, and I just need to find where and who I fit with.